Mathieu Thronion | Resume



I have been working as a 3D artist in the video game industry for the past 5 years. I am a creative and polyvalent individual who is curious and dynamic by nature. I am autonomous and responsible in my tasks everyday.


Borealys games, Montreal – Quebec, Canada

July 2015 – Present

Modeling / texturing environments for an unannounced project.



Ankama studio, Roubaix – FRANCE

August 2013 – March 2015 (1 year 8 months) 

Project : Krosmaster Arena online (2015) (IOS) (PC)

Main tasks :

  • Assets modeling : (characters/environments) : High-poly/ Low-poly modeling
  • Textures baking : Albedo/Normal Map/AO/Curvature map/specular map
  • Texturing
  • Using mesh Baker for optimizing environments (Altlas textures, combine Meshes)
  • Level Building (Unity 3D) for several environments of the game
  • Lighting/Lightmapping (Unity 3D).



Ankama product’s, Roubaix – FRANCE

2010/2013 (3 years)

Project: Krosmaster Arena Boardgame

Dofus / Wakfu figurines – Collection Krosmoz – (Revoltech type)

Main tasks :

  • Characters HD sculpt for articulated and sculptures figurines by taking into account the technical contraints.
  • Writing technical files for mass production factories. (parting, pantone colors, materials, tampography/stickers)
  • Preparing files and 3D printing.


They trusted me :


  • Modeling (characters/environments) : High-poly/ Low-poly modeling, UV, textures baking.
  • Integrate and optimize unity 3D scenes.
  • Sculpting characters for the action figures.
  • 3D printing
  • Adapt its work to the technical constraints related to a video game production and artistic direction of the project.
  • Rendering (Vray render)
  • Compositing


  • Softimage XSI
  • 3Dsmax
  • Zbrush
  • Unity 3D
  • UDK (Initiation)
  • Photoshop
  • Illustrator
  • Indesign
  • After Effects
  • Xnormal
  • Vray
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