Mathieu Thronion | 3D Environment Artist 3D
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Resume

Profile

I have been working as an environment artist in the video game industry for almost 9 years, I am a creative and polyvalent individual who is autonomous and responsible in his everyday tasks. I like working with others and sharing knowledge

Portfolio:

https://www.artstation.com/mathieuthronion

3D  ENVIRONMENTAL ARTIST 

Cyberconnect2, Montreal – Quebec, Canada

March 2018 – Present 

Demon Slayer: Kimetsu no Yaiba (PS4)

July 2019 – Present

Main Tasks :

  • Asset and texture creation
  • LOD creation
  • In-game integration
  • Level Composition

Softwares used: 3dsmax, Zbrush, Substance Painter, Unreal Engine 4

Unannounced project

March 2018 – July 2019 . 1 year 4 months

Main Tasks :

  • Asset and texture creation
  • LOD creation
  • In-game integration

3D LEVEL ARTIST/ ENVIRONMENT 

Borealys Games, Montreal – Quebec, Canada

July 2015 – September 2017 (2 years 3 months)

Project : Mages Of Mystralia (Steam/PS4/One)

Main Tasks :

  • Level Compostion
  • Modeling / texturing environments and game objects.
  • Lighting and lightmaps creation.
  • Level optimization.

Additional task:

Training of a junior environment artist

3D GAME ARTIST

Ankama Studio, Roubaix – FRANCE

August 2013 – March 2015 (1 year 8 months) 

Project : Krosmaster Arena Online (2015) (iOS/PC)

Main Tasks :

  • Assets modeling (environments/characters) : High-poly/ Low-poly modeling
  • Textures baking : Albedo/Normal Map/AO/Curvature map/specular map
  • Texturing
  • Using Mesh Baker for optimizing environments (Altlas textures, combine meshes)
  • Level Building (Unity 3D) for several environments of the game
  • Lighting/Lightmapping (Unity 3D).

 3D ARTIST

Ankama Product’s, Roubaix – FRANCE

2010/2013 (3 years)

Project: Krosmaster Arena Boardgame

Dofus / Wakfu figurines – Collection Krosmoz – (Revoltech type)

Main tasks :

  • Creating HD character sculpts for articulated and sculptures figurines by taking into account the technical contraints.
  • Writing technical files for mass production factories.(parting, pantone colors, materials, tampography/stickers)
  • Preparing files and 3D printing.
I worked there :
 

logo-ankama

logoborealysgames

Skills

  • Modeling : High-poly/ Low-poly modeling, UV, texturing.
  • Integrating and optimisation.
  • Ability to meet the technical constraints related to a video game production.
  • Ability to adapt to the artistic direction.
  • 3D printing.

Softwares

  • 3Dsmax
  • Zbrush
  • Substance Painter
  • Unity 3D
  • Unreal Engine 4
  • Photoshop
  • Illustrator